Working with Unreal Engine
You can find a detailed breakdown of working with FMOD for Unreal from our integration tutorial
For additional reference, here are the steps you’ll need to follow:
- Log in to www.fmod.com (creating an account is free & only requires an email)
- Download the FMOD for Unreal integration from Downloads Page. Make sure this matches the version that your Audio Team member is using exactly
- Before adding the integration, add our starter ignore to your repositories
.gitignore - Add the contents from the FMOD for Unreal zip to your Unreal project - [ProjectName]/Plugins/
- Add the banks supplied from the Audio Team to [ProjectName]/Content/FMOD/.
Ensure the Platform names are included, for example [ProjectName]/Content/FMOD/Desktop - Restart the Unreal editor to have UE generate the required .uassets
SVN Ignore setup
If using SVN, you’ll need to download the fmod_unreal_svn_ignore.txt file, put it in your project’s parent folder and run the following commands from that same folder:
svn propset svn:ignore -F fmod_unreal_svn_ignore.txt Content/FMOD
svn propset svn:ignore -F fmod_unreal_svn_ignore.txt "FMOD Project"
Further documentation:
- FMOD for Unreal User Guide
- FMOD for Unreal - Making Sounds section
- FMOD for Unreal - Programming Support
- FMOD for Unreal - API
- FMOD for Unreal - Blueprint Reference